Time can slip away from you, like water through your fingers. That is how I feel when I look back and realize I have been working my way through Building Block of Tabletop Game Design (by Geoffrey Englestein and Isaac Shalev, 2020, first edition) for almost two years. Two. Years.
Player Elimination is an interesting concept, for many reasons. It evokes strong opinions and is used in several 'classic' games found in millions of homes. Personal feelings aside, I want to take a look at some topics of interest about this divisive mechanic.