Player Elimination is an interesting concept, for many reasons. It evokes strong opinions and is used in several 'classic' games found in millions of homes. Personal feelings aside, I want to take a look at some topics of interest about this divisive mechanic.
Metroid Dread is a return to the original style of Metroid for the Nintendo Entertainment System, but some of the mechanics have evolved over the past 30+ years. Unfortunately, parts of the game don't feel retro, so much as regressive.