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Showing posts from September, 2019

Design Lessons: Hollow Knight

Hollow Knight for the Nintendo Switch seems to be tried and true metroid-esque game.  However, while it does have elements of Metroid games, there is little innovation of them.  There are some design decisions that seem to actually detract from the player experience and that is what I am going to talk about today.

Book Review: Escape the Room

Escape The Game (by Adam Clare) is a book about escape rooms, also called puzzle rooms.  It covers a range of topics, from design, to operating, to business advice.  It is a quick read and a broad overview of the overall escape room phenomena.